Experience
A look at my work experience and personal projects.
Work
Game Studio ·Audio Developer CH
Rust audio backend compliant with the Web Audio API, with a WASM/Emscripten worklet pipeline for real-time browser processing under strict execution constraints.
VoIP company ·Audio Developer BE
Developed and maintained a VoIP application in JUCE — TCP/UDP encrypted communication, real-time DSP porting to C++, and peer-to-peer audio across local and wide-area networks.
Mastering studio ·Mastering Assistant BE
Audio mastering assistant
Projects
Phase Distortion Synthesizer
Synthesizer exploring VPS synthesis, running on a custom engine written in Rust.
Audio Engine in Rust
High-performance modular engine with cache-access and SIMD optimisations. Supports feedback routing, modulation, LFOs and internal buffering.
Non-Linear Biquad, SVF & Lanczos Resampler
Non-linear SVF based on Zavalishin's Art of VA Filter Design, exploring anti-saturation and non-linear coloration techniques.
Quasi-Parametric LP/BP/HP Filter ·VST3 SDK
Early plugin work — parametric multi-mode filter implemented from scratch against the VST3 SDK.
National Cyber Security Contest
Ranked 52 / 260 in Belgium's national CTF.